Showing posts with label oilahize. Show all posts
Showing posts with label oilahize. Show all posts

Thursday, November 14, 2013

Top 3 Cooperative Games

John and I continue our top 3 lists with cooperative games we have played. While listening to this while editing I'm surprised we didn't put Resident Evil 5 on the list or even an honorable mention. Oh well I'll still stand by the list we made up. anyway enjoy the video and if you have your own list or stories for cooperative games we would love to read them.

Tuesday, September 3, 2013

Top 3 Competitive Multiplayer Shooters

John and I sat down and recorded a couple of top 3 lists. We came up with the topics off the top of our heads, which to me is more fun than having to spend hours looking back at our personal gaming history and instead we thought up our most memorable games. The first video is our top 3 Competitive Multiplayer Shooters, and the next list will be our top 3 cooperative games.


Monday, July 8, 2013

Actual Play #1 Our First Time and Boy Does It Show

My friends, John and Arthel, and I finally got the chance to do something that I've been wanting to do for months,we played a tabletop role playing game. The first game I chose to play, was Fear Itself. Even though I'm not into the horror genre, the game is fairly rules-light; I figure it would be a good starting game. The story we ran was something that I came up with.

(Sorry for the inconvenience of my dogs in the background)



Before I begin to discuss some of the flaws in the video, I just want to go on the record that I was nervous. It's a little intimidating using my concept for the recording.

Things I could improve upon as Game Master:

- Prior to recording, I asked how my friends wanted to approach the house (i.e: Were their characters teenagers in town breaking in? Ghost hunters? etc.). They decided that they wanted to be college kids and broke down in front of the house to investigate. Now, the confusion between what I thought they wanted and what they had meant, was in stead of breaking down in front of the house, they wanted to break down in the town and then learned about the house from the locals. Obviously, a lack of communication on my part. Granted, even if they had wanted to start at the house, I should have made them stop in town just to create a back story (college students on a road trip learning about the house).
-I railroaded them. Honestly, this was simply due to the fact I'm an inexperience GM and the setting of the story.
-I should have made a lot more stability checks.

Things I accomplished as Game Master:

-I created a fun game and we agreed to play another game soon.

Next game will be Monsterhearts.

Friday, August 27, 2010

Old Cole Vs. Old New Cole Vs. New Old Cole

Old Cole was bland but at least he looked like a badass.



Old New Cole may look like an asshole but at least he doesn't look like the zombie the original was.



Initially I was annoyed by the change but eventually got over it and realized they don't look 100% different. Old New Cole could kind of pass as a happier "I have powers and you don't" Cole...with hair.



New Old Cole...Yay!!!!!?????



When I first saw the newest iteration I was ecstatic. The more I thought about it, the more I hated it. This new Cole doesn't really look as badass as the original. He doesn't look as boring but he also looks more like your average person...if that makes sense. In some screen shots the newest Cole looks sick almost diseased. Now even if the best of the screen shots is what he will look like through out come launch, I have one big problem. They didn't change back the voice. The voice of Cole in Infamous 2 doesn't really match the current character model in my opinion.



I loved the first Infamous and trust Sucker Punch will deliver an even better experience than the first. I guess I'll eventually get use to Cole's voice with his current look. Funny after all this I still have to get use to it. I mean was it really worth complaining about the original character, about the second iteration, and now the third, if in the end it still isn't quite right?