Showing posts with label RPGs. Show all posts
Showing posts with label RPGs. Show all posts

Friday, May 2, 2014

A Useful Spreadsheet for Fear Itself 1st edition

While waiting for my friends to be available for us to play a game of Fear Itself  I ended up making a couple of resources for the game. One of the things I made was a spreadsheet that had all the general and investigation abilities listed and add up the totals for each player. I mostly made it out of boredom but it ended up being useful when one of my friends got mixed up on the math. It can also be useful to keep track of what abilities your players have as well. It's simple but useful, anyway the Spreadsheet is a Google doc that can be found here. To use it you have to go to file, download as, and then choose one of the download options. If anyone knows if there is a way for me to publish the spreadsheet and let people use it on the web let me know.


UPDATE (November 3, 2016): So Fear Itself came out with a 2nd Edition that updated the abilities list (added new ones and got rid of others). And well I don't think I'll update this for the 2nd edition, mostly because I'm lazy and also because they changed the math on the fleeing ability that I'm not sure how to incorporate it in a spreadsheet.


Monday, July 8, 2013

Actual Play #1 Our First Time and Boy Does It Show

My friends, John and Arthel, and I finally got the chance to do something that I've been wanting to do for months,we played a tabletop role playing game. The first game I chose to play, was Fear Itself. Even though I'm not into the horror genre, the game is fairly rules-light; I figure it would be a good starting game. The story we ran was something that I came up with.

(Sorry for the inconvenience of my dogs in the background)



Before I begin to discuss some of the flaws in the video, I just want to go on the record that I was nervous. It's a little intimidating using my concept for the recording.

Things I could improve upon as Game Master:

- Prior to recording, I asked how my friends wanted to approach the house (i.e: Were their characters teenagers in town breaking in? Ghost hunters? etc.). They decided that they wanted to be college kids and broke down in front of the house to investigate. Now, the confusion between what I thought they wanted and what they had meant, was in stead of breaking down in front of the house, they wanted to break down in the town and then learned about the house from the locals. Obviously, a lack of communication on my part. Granted, even if they had wanted to start at the house, I should have made them stop in town just to create a back story (college students on a road trip learning about the house).
-I railroaded them. Honestly, this was simply due to the fact I'm an inexperience GM and the setting of the story.
-I should have made a lot more stability checks.

Things I accomplished as Game Master:

-I created a fun game and we agreed to play another game soon.

Next game will be Monsterhearts.